E
Elektra
Guest
Masters of Evil: Power Levels and Training
Here now are the Levels of Power that a Master of Evil can achieve through his/her training/the system we have is borrowed from our predecessors,Ikaris, DG Hecate and Damion .
Upon entrance to the Master's of Evil you are a Trainee
Powers at this level include: Movement- (blinking, shimmering, fading, etc.) and access to basic spells in the Darkhold.
Following your promotion you are now a full fledged
Master of Evil thus your ascension into dark glory begins
Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.
Level 2: Manifestation and Manipulation - manipulation which includes the power to cause simple object to break, machines to fail, causes error in human such as: body spasms, levitation, blurred speech, tripping, momentary laps of memory ect. Can create audio and visual hallucinations.
level 3: Conjuration - Astral projection and conjuring any small objects such as daggers, blades, shields, or tools needed for battle. Gains resistance to lower level spells.
Level 4: Offensive Magicks/Energy Projection - Death and Injury Magicks. Molecular exhilaration (blowing up objects, body parts) Bolts of concussive force. General energy projection such as dark lightning blasts, mystic flame blast, or hydro blasts. Another tailsmen is granted.
Level 5: Mental Powers - telekinesis, telepathy (offensive/mind control), possession. Premonitions, psycho blasts (focus telepathic bolts of energy.), TSI lightning.
Level 6: Elemental Powers - Total telekinetic control over any single element (earth, fire, wind, or water). Spontaneous generation of any single element (I.E - chains of water, walls of harden air, tidal wave of fire, ect.). Total resistance to spells through level 1 - 3.
Level 7: Mastery of Magick - Channeling one of four types of magick (I.E - chaos, asgardian, eldritch, gypsy). Magick bolts of concussive force, spell warping and reflection, mystic binding, magickal detection, complete access to The Darkhold, total resistance to level 1-4 spells cast against them, self healing magick.
Level 8: Creation and Destruction - Reality warping, restoration of the dead, complete conjuration (any object regardless of size, function, or effect.). Telekinetic control of inanimate objects (including the ability to reshape matter to one will) Augmented molecular acceleration (enough power to blow up buildings, battle tanks, ect.), cloning self/others.
Level 9: Master/Mistress of the Arts Arcane - The ability to channel ALL four forums of magick in their entirely. Kenetic control over all forums of matter, body transformation (self/others), resist magickal attacks levels 1-5, self healing/healing others, resistance to physic attacks levels 1-5. Long distance teleportation(go into any thread no matter what the restrictions). Magickal omnipotence.
This is the length of time designated for each level of magick mastery:
Trainee: 1 week(or as soon as you submit your character bio)
Level 1: 1 month
Level 2: 1 month
Level 3: 2 months
Level 4: 2 months
Level 5: 3 months
Levels 6-9: Depends Upon the Character
Length of times noted above are standard. however, all promotions and reward are predicated upon member participation, activity and creativity. A member who joins and does not help further causes of the Masters of Evil for the next 2 months will not ascend the ranks to LEVEL 2 just because of length of time.
In keeping with the concept designed by Ikaris,at the end of the designated time for each level in training; members will be assigned special training tasks via PM by a Trainer. The Task will include instructions and hints on where to begin in order to complete the task. Completion of these tasks is required to ascend levels. If any assistance is needed (which does not included "giving answers" ) please don't hesitate to contact a Dire Wraith via PM
Training in the Masters of Evil will be handled by the Dire Wraiths and Evil Incarnates. All members will submit to training throughout the course of time in the Masters of Evil. Either through PMed training assignments, pre designated training threads, Dire Wraith to member quizzes, and group tournaments. Training is basically a way to familiarize members with the methods of combats for Generations of War, and help you get comfortable with your powers, physical skills, tailsmens, and team work. Inorder to be consider for promotion, full effort is expected and required when assigned a training task, pre selected to participate in a training thread, quiz, or tournament.
Universal Special Training Task for Level 9:
Members who are about to pass from level 8 to level 9 will be required to face a Dire Wraith in full combat in the appropriate training forum. This will allow the member to fully display his/her talents and demonstrate all the dark knowledge they have acquired so far.
Here now are the Levels of Power that a Master of Evil can achieve through his/her training/the system we have is borrowed from our predecessors,Ikaris, DG Hecate and Damion .
Upon entrance to the Master's of Evil you are a Trainee
Powers at this level include: Movement- (blinking, shimmering, fading, etc.) and access to basic spells in the Darkhold.
Following your promotion you are now a full fledged
Master of Evil thus your ascension into dark glory begins
Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.
Level 2: Manifestation and Manipulation - manipulation which includes the power to cause simple object to break, machines to fail, causes error in human such as: body spasms, levitation, blurred speech, tripping, momentary laps of memory ect. Can create audio and visual hallucinations.
level 3: Conjuration - Astral projection and conjuring any small objects such as daggers, blades, shields, or tools needed for battle. Gains resistance to lower level spells.
Level 4: Offensive Magicks/Energy Projection - Death and Injury Magicks. Molecular exhilaration (blowing up objects, body parts) Bolts of concussive force. General energy projection such as dark lightning blasts, mystic flame blast, or hydro blasts. Another tailsmen is granted.
Level 5: Mental Powers - telekinesis, telepathy (offensive/mind control), possession. Premonitions, psycho blasts (focus telepathic bolts of energy.), TSI lightning.
Level 6: Elemental Powers - Total telekinetic control over any single element (earth, fire, wind, or water). Spontaneous generation of any single element (I.E - chains of water, walls of harden air, tidal wave of fire, ect.). Total resistance to spells through level 1 - 3.
Level 7: Mastery of Magick - Channeling one of four types of magick (I.E - chaos, asgardian, eldritch, gypsy). Magick bolts of concussive force, spell warping and reflection, mystic binding, magickal detection, complete access to The Darkhold, total resistance to level 1-4 spells cast against them, self healing magick.
Level 8: Creation and Destruction - Reality warping, restoration of the dead, complete conjuration (any object regardless of size, function, or effect.). Telekinetic control of inanimate objects (including the ability to reshape matter to one will) Augmented molecular acceleration (enough power to blow up buildings, battle tanks, ect.), cloning self/others.
Level 9: Master/Mistress of the Arts Arcane - The ability to channel ALL four forums of magick in their entirely. Kenetic control over all forums of matter, body transformation (self/others), resist magickal attacks levels 1-5, self healing/healing others, resistance to physic attacks levels 1-5. Long distance teleportation(go into any thread no matter what the restrictions). Magickal omnipotence.
Training Time Table
This is the length of time designated for each level of magick mastery:
Trainee: 1 week(or as soon as you submit your character bio)
Level 1: 1 month
Level 2: 1 month
Level 3: 2 months
Level 4: 2 months
Level 5: 3 months
Levels 6-9: Depends Upon the Character
Length of times noted above are standard. however, all promotions and reward are predicated upon member participation, activity and creativity. A member who joins and does not help further causes of the Masters of Evil for the next 2 months will not ascend the ranks to LEVEL 2 just because of length of time.
Specific Training Tasks
In keeping with the concept designed by Ikaris,at the end of the designated time for each level in training; members will be assigned special training tasks via PM by a Trainer. The Task will include instructions and hints on where to begin in order to complete the task. Completion of these tasks is required to ascend levels. If any assistance is needed (which does not included "giving answers" ) please don't hesitate to contact a Dire Wraith via PM
Training
Training in the Masters of Evil will be handled by the Dire Wraiths and Evil Incarnates. All members will submit to training throughout the course of time in the Masters of Evil. Either through PMed training assignments, pre designated training threads, Dire Wraith to member quizzes, and group tournaments. Training is basically a way to familiarize members with the methods of combats for Generations of War, and help you get comfortable with your powers, physical skills, tailsmens, and team work. Inorder to be consider for promotion, full effort is expected and required when assigned a training task, pre selected to participate in a training thread, quiz, or tournament.
Universal Special Training Task for Level 9:
Members who are about to pass from level 8 to level 9 will be required to face a Dire Wraith in full combat in the appropriate training forum. This will allow the member to fully display his/her talents and demonstrate all the dark knowledge they have acquired so far.