Ok....so here's my tweaking on harpies with a lil actual myth and some spicing up
Harpies
Mythological beings whose legacy has become spurratic. Origionally described by Homer, these creatures have a nice mix to them. Harpies have two forms, one of which is a young blonde woman, able to seduce any man; and the other is a more beastly appearance which includes fearsome wings and sharp talons.
Level1: Shapeshifting / Enchanting Eyes
Harpies at this level have the ability to shapeshift between their two forms: the beauitiful blonde woman and the fearsome bird-like creature. Harpies, while appearing as a blonde woman, may use their beauity at this level to enduce a quasi hyponitc state in males attempting to seduce them into doing their bidding. In the bird-like form, wings and sharp crooked talons appear. The Haprie can fly and can attack from above using her wings and talons.
Level 2: PSI Scream / Shreak
This power works in either of the haprie forms, it allows the Harpie to produce a sonic PSI attack from their mouths. This sonic attack is also an assault upon the psyche of the victim it is unleashed against...causing migraine headaches, nosebleeds and at the higher levels: hemorages. The PSI Scream can be used to deliver sonic concussive impacts....punching through walls, knocking down foes, or pushing objects back.
Level 3: VooDoo Magic
The ability to curse or cause physical, mental, and spirtual pain. Be creative as you like, you also gain a Voodoo doll, supplied with pins, needles, etc. Keeping in line with traditional VooDoo magic, this requres a personal effect to work (hair, piece of skin, personal object, etc.) This is also good to attack invisible opponets or to stop them from doing something (i.e. stop them from moving by sticking pins in the leg of the doll....stop them from speaking by sticking pins in the throat...etc.) *Be warned, the doll is not part of your origional character and therefore can be taken from and used against you.
Level 4: Telepathic Abilities
At this level the Harpise gains limited telepathic abilities. The Harpie can talk to others without having to speak, read minds to an extent, and heal damage with just a thought.
Level 5: Hypnotic Abilities
At this level the Harpie gains certain hypnotic abilities. They include: being able to make your opponet fall into a deep sleep and taking limited control over them. The effects of the hypnosis last as long as the level of the Harpie.
Level 6: Elemental Winds
Keeping in tradition with the old theory that harpies origionally were wind spirits given substanance by the gods, the Harpies at this level gain a limited control over the winds. The Harpies can call upon the winds to blast an oponnett, blow at their back making them fly faster, create wind storms, call the artic winds to freeze an oponett, etc.