The Darkhold: Pages from the Book of Sins

Kidney Heist


Extremities
by: Witchblade1987
Spell Level: level 2 and higher

Vincire!

(You must then hold your hand out and call out the body part you wish to displace).

Invoking the ancient violent Chaos Magick, this one word Latin incantation grants the caster the power to displace any body part of the foe they ignite the spell against.... The body part is displaced dimensionally and CANNOT be retrieved at any point in the battle. If used properly...this spell can severely maim or KILL an opponent.

* Level 2- can remove the extremities (arms, legs) of a foe
Level 3- can remove the eyes, ears and other EXTERNAL sensory organs of the body
Level 4- can remove internal vital organs, however..the human body IS capable of surviving with only one kidney, lung etc so keep that in mind...
Level 5 or higher- can remove any part of the body, internal or external...INCLUDING the head.
 
Deflection


Deflection Enhancement
by: Brandon
Spell Level: Level 2 and higher * Evil Witches Only

"Take my power of deflection
enhance it now, make no objection!"

When igniting this spell, the power of deflection is extremely advanced, and when deflecting an attack, it will spread, refract and RETURN back to all GoL's in the thread. Due to its REFRACTION it is no longer a pure GoL attack and is tainted by Dark Magick and thus, it WILL cause harm. Lasts for 2 posts.
 
Curse Magick


Brenthon's Gypsy Curse
by: Brandon
Spell Level: Level 3 and Up * GYPSY ONLY


"A little tea leaf, blood and tears,
from gypsy magick of countless years,
Curse this being, and bend their luck,
Make them but a sitting duck!"

When igniting this spell you are invoking some of the power of Brenthon. You will be cursing your enemy and all that they do will end up badly. Their powers will backfire on them, even walking will make them fall clumsily to the ground. It will last for three of their posts. As this is a CURSE and not a magick or psychic attack…or even an ATTACK in general...it CANNOT be reflected.
 
Banishment into the shroud
by: Miz Phoebe.
Spell level: Level 2 * Ideal for Gypsies, Dark Faeries and Sirens.

Howling wolf, raven moon
I seal their fate
Mark their doom
Aid me now
In this Plight
Banish them to forever night.

cast this spell and open a vortex into the Shroud dimension where light FEEDS the darkness and is consumed as soon as it manifests itself. The vortex is irresistible and will suck your foe into to the dimension ...there is no resisting or escape.
 
Away with you


Swept Away
by: Miz Phoebe
Spell Level: 2 and up


Tinted Soul So Black
Help me now with my craft
Evil beings, rise and soar
Make my foe no more!


This spell calls forth Chaos Magick, summoning a rushing forceful stream of dark wind, the wind ribbon madly spirals around your foe...sweeping them up as though there were lighter than a feather and then violently carries them AWAY and OUT of the thread.

Higher levels that cast this spell can expel more than one person but NO MORE than the number of your level.
 
Breakthrough


Warping Spell
by: Miz Phoebe
Spell Level: Level 2


Your spell I deflect
No longer will it protect
Out of time, out of space
Your spells affect I now erase.

Sick of the cheap ass tactics of GoL's? Burst their BUBBLES as you cast this spell...calling upon ancient Asgardian magick to bend and WARP the energies of their magicks...with this spell you can NULLIFY GoL protection spells that match your level or are LOWER.
 
Moonstruck

Arrow of Artemis
by: Premonition
Spell Level: 2 and higher.

With Artemis' silver bow
now in my hands
let me strike down my foe
and ruin their plans
through any forcefield it shall go
leaving death and destruction where I stand.

Igniting this spell invokes the power of Artemis, Goddess of hunting and the Maiden in the "trinity of the moon". This spell calls upon her power and aggression...Tapping into the silver light of the moon to form an large "arrow" shaped bolt of silver energy. This energy can have concussive power OR the ability to puncture through a foe. At level 2 the beam has the concussive power to forcibly knock over a foe. The higher the level of the caster, the more damage. At level 5 or higher, the beam can actually blast THROUGH a foe...causing major injury up to death.
 
Fight Or Flight

Psychic Illusion Attack
by: Premonition
Spell Level: 3 and higher.

Is your weapon now a (fill in the blank)
with this spell your sanity I take
look at your weapon
and do nothing but run
for (object mentioned above) will attack
don't turn your back

a clever reversal spell which uses psychic persuasion and 3-d illusion magick. Cast this spell and call out the object, animal or thing you wish your foe's personal weaponry to become. as the spell takes effect your foe will become deathly afraid of what they believe their most prized weapon has now become as it turns against them. You may NOT use this on amulets.
 
Precog at a Glance

Situation Premonition
by: Premonition
Spell Level: 2 and higher

lacerti de monitio!

Cast this spell in battle and receive a limited influx of precognition as you "look ahead" to their next attack/defense. at level 2 you will only anticipate their RESPONSE to your attacks.......at level three and higher you will be able to "see" their future ATTACKS as well as DEFENSES. ONE TIME USE PER BATTLE.
 
Astral Assistance

Astral Magick
by: Premonition
Spell Level: Level 2 and higher.

*Ideal for: Titans, Metamorphs, Demons, Wizards, and Agents.


Through this time and through this plane
let me become two
No my opponents are not insane
they'll see what an astral can do
with this spell I ignite
my astral clone shall also fight.

Cast this spell to give yourself an edge in difficult battles as you summon your ASTRAL form to fight along side you. at level two and three your Astral has the ability to fight physically with enhanced speed and strength. At 4 your astral form will be able to employ ONE MoE or ONE character type power you posses. Level 5 and higher your astral form will posses your powers UP your level for ONE post. Your Astral form will stay by your side for TWO posts

*LIMITATIONS: If your astral form is struck with sufficient physical or concussive impact....it will dissipate immediately.
 
House Plant

Nature Magick
by: Desire
spell level: Level 3 and higher


Mud, soil, Branches and leaves
Things you find everywhere.
You will become them
and be without a care

Cast this spell and turn your foe into a harmless potted plant. they will be rendered inert for the rest of the battle and helpless against any attack that comes their way

*LIMITATION: this spell will only last ONE post on higher level foes (4 and up) but for 3 and below...The spell is permanent for the length of the battle.
 
Rodent Transfiguration
by: Blacklight
Spell level: Level 3 and higher
* Ideal for Metamorphs




Leave my sight
Don’t take flight
Stay on the mat
Become a rat.

Casting this spell will turn your foe into a harmless rat. The opponent will stay a rat for 3 posts.
 
Counter a Reversal attack
by: BLacklight
Spell level: level 2 and higher.



Counter that which has been reversed
Let him/her now be immersed

Cast this spell after an irritating GoL cast the reverse spell to nullify the effects of your previous spell. It will re-ignite the effects of your spell that was reversed....and INSURE that they cannot escape the attack this time round. Works for countering any kind of reverse magic.

LIMITATIONS: each person who considers using this spell may only cast against a foe of EQUAL or lesser level. After level 5, this limitation no longer applies.
 
Lower body binding
by: Blacklight
Spell Level: level 2 and higher
* Ideal for Wizards, Banshees and Titans

Run you shall not
Your feet are a knot
Fall it shall be
Your legs can’t break free

Casting this spell will suddenly bind your opponent’s feet with a mysterious magical force. This suddenly feet binding if used while an opponent is running will surely cause him/her to trip and fall. The leg bind will be released after a period equal to the caster’s level.
 
Don’t I know you?
By: Ikaris
Spell level: Level 2 and higher.

Mists in morning, Dawn’s bright rays
Obscure the sight, cloud the gaze.
From dark to light, start to end
where once was foe, now stands friend.

An illusion spell to befuddle your enemies. It casts a glamour on you making you appear as one of your foe’s allies. While able to be used at any time, this spell is most effective when cast among a group of your enemies. You will appear to be someone different to people, making them unsure of who to attack. Lasts 2 posts or until you act out of character as a “GoL”.
 
Hulk Smash!
By: Ikaris
Spell level: Level 3 and above

Morrigan, High Queen of War
Ancient One, you, I implore!
Grant to me your strength of arm
that to my foe I might bring harm.

This is an Invocation of the Celtic Goddess of Battle. Calling upon her will grant the spell caster 10 times their normal level of strength for one post. Should the caster possess Shift X class strength, striking their foe results in instant death. There is no known substance able to withstand such a blow. After the spell fades, the caster is reduced to ¼ of their normal strength for 3 posts.
 
Level 4, 5 and 6 Spells

Transformation Spell

Body Transformation
by: Morganna
Spell Level: 4

Break his/her bones, Rip his/her skin
Let evil possess the without and within
Transform __(name)___ , I command, as reward for my sin
A ________ now replaces where __(name)___ once had been!

a vicious body transformation spell. when ignited, the target of this spell is rendered assunder in the most dramatic way as he/she is transformed into whatever the caster of the spell calls out. the caster of this spell MUST name their foe ad what they wish them to become at the appropriate moments when saying this spell.
 
Protection from Water/Ice attacks

By: Darkchilde
Spell Level: 5

Hail Thetis and Poseiden, oh dark Powers of Water.
Here stands one in need of protection from enemies near and far.
Let the dusk of twilight shroud me in protection,
Let the Willow tree ground me to Mother Earth

calling upon the goddess and god of the sea allows the person igniting this spell substantial protection from any hydrokinetic attacks as well as resistance to any true FREEZING attacks.
 
Killing Spell

Transformation and Banishment
by: The Four ORIGINAL Darkside Sisters
Spell Level: 6

May he/she suffer,
may he/she scream
(Orginallity is the theme.)
In our sight no longer dwell
Seal him/her in the vaults of hell!

a spell of deadly power, it requires the arcane knowledge of a Master or Mistress of Magick ONLY! when igniting this spell, the caster MUST call out what they are transforming the target into. this is done between the first and second verse (where the "originality clause" is inserted). this spell will transform the target on a MOLECULAR level before they are then banished into the vaults of hell. This spell was ORIGINALLY conceived the four ORIGINAL Darkside Sisters to deal with the appearence of copy cats and "DS Wannabes" some of whom may be lurking about to this day.

Note: This spell may only be used with Dire Wraith Permission.
 
Summoning the Demon Storm

Demon Storm
By: Darkchilde
Spell level:6

Power of Shadow take shape
look like a vicious dark star!
Seek out my wretched enemy
and destroy them! purge them!
from time and space!

A very dangerous spell, invoking the blackest of arcane magick to coalesce and take the form of ravenous, shadow-like demon of gigantic proportions. All in its path is ravaged as it seeks out its foe. This demon will rend its target on all levels: physical,mental and molecular before consuming them utterly....leaving no trace of their being. ONLY after it has been satisfied by consuming a target will the spell deactivate.

REQUIRES DIRE WRAITH APPROVAL BEFORE USAGE/IGNITION!
 
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